Year: 2018 | Month: June | Volume: 5 | Issue: 6 | Pages: 53-58
Identification of the Needs of the Traditional Game Materials on Cultural Literacy Program in Non-Formal Education Institutions
Ari Putra, S.Pd.1, Prof. Dr. Mustofa Kamil, M.Pd. 2
1LPDP, Pendidikan Luar Sekolah, Universitas Pendidikan Indonesia, Bandung, Indonesia
2Pendidikan Luar Sekolah, Universitas Pendidikan Indonesia, Bandung, Indonesia
Education is implemented base on the needs of community. One of the trends of the educational program is a literacy program. Literacy is a form of transformation of literacy which is divided into six basic literacies, one of which is a cultural literacy. The program is implemented so that the public gets the education as well as have an understanding of the culture and identity of people very closely by strengthening the values of character education. This study departs from the implementation and the needs of the learning materials on cultural literacy-based learning program "Kaulinan Urang Lembur" (traditional game) developed by ECO Bambu Cipaku. Learning materials is a component in the learning that was very instrumental in achieving learning outcomes. Non-formal education program is known as flexible learning activities. This research aimed to describe the structure of the curriculum of cultural literacy program Kaulinan Urang Lembur in ECO Bambu Cipaku, to identify the needs of learning materials literacy program cultural Kaulinan Urang Lembur, and (to know the conceptual framework of an ideal learning materials on Cultural Literacy program Kaulinan Urang Lembur. This research used qualitative research methods with the techniques of data collection through doing interviews, doing observation and documentation. The results of this research showed that a form of analysis of the identification of the needs of the materials needed by the tutor in the cultural literacy program which was implemented in the form of the need for support from the community or students in developing the programs. In addition, researchers make draft material which was ideal for a facilitator in developing learning material.
Key words: Learning Materials, Cultural Literacy, Traditional Game, Non-Formal Education.[PDF Full Text]