Year: 2026 | Month: May | Volume: 13 | Issue: 5 | Pages: 654-660
DOI: https://doi.org/10.52403/ijrr.20260563
Development of a “Running Speed” Game Model for Short-Distance Sprint Learning in Athletics
Aisah R. Pomatahu1, Mirdayani Pauweni2
1,2Department of Physical Education, Faculty of Sports and Health, Universitas Negeri Gorontalo, Gorontalo, Indonesia
Corresponding Author: Aisah R. Pomatahu
ABSTRACT
This study aims to develop and evaluate the feasibility of the “Running Speed” game model as an alternative approach to athletics instruction, particularly for short-distance sprint material for junior high school students. The method employed is Research and Development (R&D) using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. Validation was conducted by two experts, a Physical Education lecturer and a Physical Education teacher, with evaluation results of % and %, respectively, both categorized as “Highly Feasible.” The trial was conducted with Grade IX students at State Junior High School Bulango Timur, and the results indicated that students responded positively to this learning model, with evaluation percentages ranging from % to %, categorized as “Feasible” to “Highly Feasible.” Based on the validation and implementation results, it can be concluded that the “Running Speed” game model is appropriate for use as a learning medium in short-distance sprint athletics and is capable of improving the quality of Physical Education learning processes in junior high schools.
Keywords: Game Model, Running Speed, Short-Distance Sprint, Physical Education
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